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RUN FOR YOUR LIFE!

PREDATORS AND PREY ON THE AFRICAN SAVANNA

More whimsy than fact here—but by that measure, an agreeable-enough romp.

Following Swamp Chomp (2014), Schaefer and Meisel explore animals in motion on the African savanna.

Schaefer begins by sketching the relationship between predators and their prey. “They chase their prey across the plains, sometimes catching their next meal, sometimes not. It’s a real-life game of hide-and-seek.” After a nighttime scene of sleeping prey animals eyed by a lioness, the action shifts to day, as “leopards spring, / and impalas bound. // Eagles swoop, / and hares hop. // Crocodiles lunge, / and hippos trot.” At times, the staccato couplets stray from their predator-prey focus: “Snakes slither, / and elephants lumber.” The narrative shifts again, to the animals’ collective movement: “Across the savanna, / they scamper and skitter, / past termites / and aardvarks, / near watering holes / and rhinos.” The text oversimplifies the savanna’s complex food chain, making no attempt to further distinguish the depicted animals as omnivores, herbivores, scavengers, or decomposers. Meisel’s mixed-media pictures clearly capture distinguishing features of the animals amid grasslands dotted with acacia trees. However, there’s visual elision, too, as several spreads—including a climactic encounter with lions and a final slumber scene—depict the animals as a cohesive group, with just one or two individuals per species. A few facts, and a list of the 24 mentioned animals with their average sprint speeds, are appended without references.

More whimsy than fact here—but by that measure, an agreeable-enough romp. (Picture book. 3-6)

Pub Date: Feb. 15, 2016

ISBN: 978-0-8234-3555-5

Page Count: 32

Publisher: Holiday House

Review Posted Online: Dec. 7, 2015

Kirkus Reviews Issue: Dec. 15, 2015

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IZZY GIZMO AND THE INVENTION CONVENTION

From the Izzy Gizmo series

A disappointing follow-up.

Inventor Izzy Gizmo is back in this sequel to her eponymous debut (2017).

While busily inventing one day, Izzy receives an invitation from the Genius Guild to their annual convention. Though Izzy’s “inventions…don’t always work,” Grandpa (apparently her sole caregiver) encourages her to go. The next day they undertake a long journey “over fields, hills, and waves” and “mile after mile” to isolated Technoff Isle. There, Izzy finds she must compete against four other kids to create the most impressive machine. The colorful, detail-rich illustrations chronicle how poor Izzy is thwarted at every turn by Abi von Lavish, a Veruca Salt–esque character who takes all the supplies for herself. But when Abi abandons her project, Izzy salvages the pieces and decides to take Grandpa’s advice to create a machine that “can really be put to good use.” A frustrated Izzy’s impatience with a friend almost foils her chance at the prize, but all’s well that ends well. There’s much to like: Brown-skinned inventor girl Izzy is an appealing character, it’s great to see a nurturing brown-skinned male caregiver, the idea of an “Invention Convention” is fun, and a sustainable-energy invention is laudable. However, these elements don’t make up for rhymes that often feel forced and a lackluster story.

A disappointing follow-up. (Picture book. 3-6)

Pub Date: March 1, 2020

ISBN: 978-1-68263-164-5

Page Count: 32

Publisher: Peachtree

Review Posted Online: Jan. 11, 2020

Kirkus Reviews Issue: Feb. 1, 2020

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I'M A HARE, SO THERE!

Animated and educational.

A hare and a ground squirrel banter about the differences between related animals that are often confused for one another.

Jack is “no Flopsy, Mopsy, or Cottontail,” but a “H-A-R-E, hare!” Like sheep and goats, or turtles and tortoises, rabbits and hares may look similar, but hares are bigger, their fur changes color in the winter, and they are born with their eyes wide open. As the ground squirrel (not to be mistaken for a chipmunk (even though Jack cheekily calls it “Chippie”) and Jack engage in playful discussion about animals, a sneaky coyote prowls after them through the Sonoran Desert. This picture book conveys the full narrative in spirited, speech-bubbled dialogue set on expressive illustrations of talking animals. Dark outlines around the characters make their shapes pop against the softly blended colors of the desert backgrounds. Snappy back-and-forth paired with repetition and occasional rhyme enhances the story’s appeal as a read-aloud. As the story progresses, the colors of the sky shift from dawn to dusk, providing subtle, visual bookends for the narrative. One page of backmatter offers a quick guide to eight easily confused pairs, and a second turns a subsequent exploration of the book into a seek-and-find of 15 creatures (and one dessert) hidden in the desert. Unfortunately, while most of the creatures from the seek-and-find appear in poses that match the illustrations in the challenge, not all of them are consistently represented. (This book was reviewed digitally with 7-by-20-inch double-page spreads viewed at 53.3% of actual size.)

Animated and educational. (Picture book. 3-5)

Pub Date: March 16, 2021

ISBN: 978-0-358-12506-8

Page Count: 32

Publisher: HMH Books

Review Posted Online: Jan. 12, 2021

Kirkus Reviews Issue: Feb. 1, 2021

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