As ambitious as a Greek tragedy and just as lyrical and unflinching.
by Rachel Barenbaum ‧ RELEASE DATE: April 5, 2022
A Soviet scientist responsible for the Chernobyl disaster invents a time machine so she can change not only that fatal accident, but also her own destiny.
Anna Berkova grew up applying her brilliant scientific and mathematical brain to questions of nuclear power. A star of the Soviet Union, she designed the nuclear reactor in Chernobyl, taking care to work through numerous safety protocols. Of course, it’s not enough, and when the reactor melts down on April 26, 1986, her life is only saved by an accidental jump through time. She finds herself in 1992, on top of a mountain, holding a bleeding woman who claims to be the daughter she gave away as an infant and who tells Anna she must use her time-traveling power both to stop Chernobyl and save her own granddaughter. From this striking, emotional beginning—which gives rise to a thousand questions—the novel follows three generations of Anna’s family, itself jumping around in time to explore the lives of Anna, her daughter, Molly, and her granddaughter, Raisa. All three struggle to find their places in the world as talented, strong, independent women, and all three will play a pivotal role in Anna’s quest to change the future—or is it the past?—not only to protect those who perish in the nuclear disaster, but to empower, and ultimately save the lives of, her family. In Barenbaum’s skillful hands, a complex concept and structure work beautifully, as the novel is slowly constructed one painstakingly detailed chapter at a time. The book is an incredible achievement with a heartfelt human theme: It’s never too late to let go of psychological baggage and heal past wounds.
As ambitious as a Greek tragedy and just as lyrical and unflinching.Pub Date: April 5, 2022
ISBN: 978-1-5387-3486-5
Page Count: 448
Publisher: Grand Central Publishing
Review Posted Online: Jan. 12, 2022
Kirkus Reviews Issue: Feb. 1, 2022
Categories: LITERARY FICTION | HISTORICAL FICTION | SCIENCE FICTION | TIME TRAVEL | GENERAL SCIENCE FICTION & FANTASY | GENERAL FICTION
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by Pat Conroy ‧ RELEASE DATE: Oct. 21, 1986
A flabby, fervid melodrama of a high-strung Southern family from Conroy (The Great Santini, The Lords of Discipline), whose penchant for overwriting once again obscures a genuine talent. Tom Wingo is an unemployed South Carolinian football coach whose internist wife is having an affair with a pompous cardiac man. When he hears that his fierce, beautiful twin sister Savannah, a well-known New York poet, has once again attempted suicide, he escapes his present emasculation by flying north to meet Savannah's comely psychiatrist, Susan Lowenstein. Savannah, it turns out, is catatonic, and before the suicide attempt had completely assumed the identity of a dead friend—the implication being that she couldn't stand being a Wingo anymore. Susan (a shrink with a lot of time on her hands) says to Tom, "Will you stay in New York and tell me all you know?" and he does, for nearly 600 mostly-bloated pages of flashbacks depicting The Family Wingo of swampy Colleton County: a beautiful mother, a brutal shrimper father (the Great Santini alive and kicking), and Tom and Savannah's much-admired older brother, Luke. There are enough traumas here to fall an average-sized mental ward, but the biggie centers around Luke, who uses the skills learned as a Navy SEAL in Vietnam to fight a guerrilla war against the installation of a nuclear power plant in Colleton and is killed by the authorities. It's his death that precipitates the nervous breakdown that costs Tom his job, and Savannah, almost, her life. There may be a barely-glimpsed smaller novel buried in all this succotash (Tom's marriage and life as a football coach), but it's sadly overwhelmed by the book's clumsy central narrative device (flashback ad infinitum) and Conroy's pretentious prose style: ""There are no verdicts to childhood, only consequences, and the bright freight of memory. I speak now of the sun-struck, deeply lived-in days of my past.
Pub Date: Oct. 21, 1986
ISBN: 0553381547
Page Count: 686
Publisher: Houghton Mifflin
Review Posted Online: Oct. 30, 2013
Kirkus Reviews Issue: Sept. 15, 1986
Categories: LITERARY FICTION
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by Pat Conroy
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SEEN & HEARD
by Gabrielle Zevin ‧ RELEASE DATE: July 5, 2022
The adventures of a trio of genius kids united by their love of gaming and each other.
When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.
Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.Pub Date: July 5, 2022
ISBN: 978-0-593-32120-1
Page Count: 416
Publisher: Knopf
Review Posted Online: April 13, 2022
Kirkus Reviews Issue: May 1, 2022
Categories: LITERARY FICTION | GENERAL FICTION
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SEEN & HEARD
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