THE WITCH WITH NO NAME by SlimCricket

THE WITCH WITH NO NAME

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Age Range: 4 - 8
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Available on the App Store

KIRKUS REVIEW

Readers assist a witch in creating a potion that will help her remember her name.

The developers at Slim Cricket Books have taken their collective successes in the video game industry and translated them surprisingly well to the interactive book format. That’s not to say that the story itself is particularly well-written; it’s not. But what sets this interactive book apart from a slew of others that have flooded the market is that it engages readers by continuously involving them in the story. When the witch decides to cast a spell to help her remember her name, she sets out with her bat roommate to retrieve the ingredients for the potion. To help them, readers must put together a puzzle and play games that help them retrieve a nose hair from a giant and produce a concert of farts, among other things. Once the potion is complete, the witch realizes that she lost her name because she lent it…to you! The iPad’s camera activates, and when the reader’s face appears in the crystal ball, they’re asked to name the witch. The tablet's audio records the name, which is repeated back when the witch subsequently encounters her neighbors again.

A clever, engaging presentation that is weighed down by a long-winded and shallow story. With better writing, this would have been an exceptional interactive read. (iPad storybook app. 4-8)


Screenshots

Pub Date: June 22nd, 2012
Publisher: SlimCricket
Review Posted Online:
Kirkus Reviews Issue: Sept. 1st, 2012




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