Written with urgency, elegance, and grace, Shorr’s novel is a deeply moving account of a family’s suffering.
by Victoria Shorr ‧ RELEASE DATE: March 9, 2021
A woman retraces her great-uncle’s steps through Auschwitz.
Grieving and disoriented at her uncle’s funeral, Consie is handed a letter that seems to indicate something surprising: Another uncle—the uncle’s uncle, in fact—might have escaped Auschwitz. Though his three daughters survived the camp, they’d long presumed both their parents dead. Consie is shocked to hear that Hermann might have staged an escape. In what seems to be the present day, she begins tracking down information—mainly oral testimonies from other Auschwitz survivors—that might indicate what happened to Hermann. One of these, a recording made by Hermann’s oldest daughter, Magda, makes up the crux of Shorr’s very fine novel. It’s a story within a story, and it’s so vividly and urgently written that, reading it, it’s easy to forget about Consie and her search entirely. But when Magda’s story ends, Consie’s continues. Shorr’s prose is powerful but never overblown, and while the details she includes about the suffering endured at Auschwitz might not be entirely new to most readers, the novel as a whole is still deeply moving. There’s also a subtle and very smart commentary running through the book about not only how history is recorded, but how it is then experienced and sometimes resisted. Consie notes how different her reaction to the oral testimonies was compared to her experience reading Hannah Arendt’s Eichmann in Jerusalem.When the book became “so disturbing as to be unbearable, she could still slam it shut and put it back on the shelf.” She could do no such thing with the stories she hears. As for Shorr’s book, you’ll have trouble putting it down at all, much less slamming it shut.
Written with urgency, elegance, and grace, Shorr’s novel is a deeply moving account of a family’s suffering.Pub Date: March 9, 2021
ISBN: 978-0-393-54085-7
Page Count: 272
Publisher: Norton
Review Posted Online: Jan. 14, 2021
Kirkus Reviews Issue: Feb. 1, 2021
Categories: HISTORICAL FICTION | LITERARY FICTION | GENERAL FICTION
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by Pat Conroy ‧ RELEASE DATE: Oct. 21, 1986
A flabby, fervid melodrama of a high-strung Southern family from Conroy (The Great Santini, The Lords of Discipline), whose penchant for overwriting once again obscures a genuine talent. Tom Wingo is an unemployed South Carolinian football coach whose internist wife is having an affair with a pompous cardiac man. When he hears that his fierce, beautiful twin sister Savannah, a well-known New York poet, has once again attempted suicide, he escapes his present emasculation by flying north to meet Savannah's comely psychiatrist, Susan Lowenstein. Savannah, it turns out, is catatonic, and before the suicide attempt had completely assumed the identity of a dead friend—the implication being that she couldn't stand being a Wingo anymore. Susan (a shrink with a lot of time on her hands) says to Tom, "Will you stay in New York and tell me all you know?" and he does, for nearly 600 mostly-bloated pages of flashbacks depicting The Family Wingo of swampy Colleton County: a beautiful mother, a brutal shrimper father (the Great Santini alive and kicking), and Tom and Savannah's much-admired older brother, Luke. There are enough traumas here to fall an average-sized mental ward, but the biggie centers around Luke, who uses the skills learned as a Navy SEAL in Vietnam to fight a guerrilla war against the installation of a nuclear power plant in Colleton and is killed by the authorities. It's his death that precipitates the nervous breakdown that costs Tom his job, and Savannah, almost, her life. There may be a barely-glimpsed smaller novel buried in all this succotash (Tom's marriage and life as a football coach), but it's sadly overwhelmed by the book's clumsy central narrative device (flashback ad infinitum) and Conroy's pretentious prose style: ""There are no verdicts to childhood, only consequences, and the bright freight of memory. I speak now of the sun-struck, deeply lived-in days of my past.
Pub Date: Oct. 21, 1986
ISBN: 0553381547
Page Count: 686
Publisher: Houghton Mifflin
Review Posted Online: Oct. 30, 2013
Kirkus Reviews Issue: Sept. 15, 1986
Categories: LITERARY FICTION
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SEEN & HEARD
by Gabrielle Zevin ‧ RELEASE DATE: July 5, 2022
The adventures of a trio of genius kids united by their love of gaming and each other.
When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.
Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.Pub Date: July 5, 2022
ISBN: 978-0-593-32120-1
Page Count: 416
Publisher: Knopf
Review Posted Online: April 13, 2022
Kirkus Reviews Issue: May 1, 2022
Categories: LITERARY FICTION | GENERAL FICTION
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