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SCARECROW

Superb print version of a video game shoot-’em-up.

Third installment in the way, way over-the-top action adventures of US Marine Shane “Scarecrow” Schofield, and the best yet from this Australian author (Contest, 2003, etc.).

Called Scarecrow because of his disfigured eyes, Schofield and a crack crew of Delta Force soldiers rush to a Siberian sub repair base that’s been overrun by Islamic terrorists who have seized a cache of nuclear missiles. But instead of terrorists, Schofield finds a trap set by competing teams of international bounty hunters who’ve already killed two Delta Force soldiers on an $18.6 million-per-head kill list that also has Schofield’s name on it. The list of 15 super-soldiers, spies, scientists and one terrorist was complied by Majestic 12, a secret council of supremely rich multinational military industrial complex tycoons who not only buy and sell governments but have been responsible for every late-20th-century conspiracy from the assassination of JFK to Clinton’s impeachment trial—except for 9/11. Thus begins a serious of breathless, thoroughly contrived, but immensely entertaining action scenes in which Schofield, fellow soldiers Libby Gant, Book II, and Mother join with bounty hunter Aloysius Knight (being paid by an anonymous client to protect Schofield) and Knight’s trusty pilot Rufus as they take on killer sharks, fancy sports cars, helicopters, jet aircraft, a supertanker, an entire aircraft carrier, X-15 rocket planes, and the combined air forces of five African nations to stop a plot to pit rival countries against each other and plunge the world into anarchy. The action is so accomplished that we don’t care about cheesy Star Wars dialogue, as when Jay Killian, the Ralph Lauren–wearing head of a multinational arms-manufacturing company, mercilessly guillotines one of Schofield’s buddies and Schofield vows to “kill them all.” An endless stream of interchangeable bad guys wind up “deader than disco,” and everyone agrees when the US President intones of Schofield that “the fate of the free world could be resting on that man’s shoulders.”

Superb print version of a video game shoot-’em-up.

Pub Date: March 24, 2004

ISBN: 0-312-28958-8

Page Count: 368

Publisher: Dunne/St. Martin's

Review Posted Online: June 24, 2010

Kirkus Reviews Issue: Jan. 1, 2004

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MAGIC HOUR

Wacky plot keeps the pages turning and enduring schmaltzy romantic sequences.

Sisters work together to solve a child-abandonment case.

Ellie and Julia Cates have never been close. Julia is shy and brainy; Ellie gets by on charm and looks. Their differences must be tossed aside when a traumatized young girl wanders in from the forest into their hometown in Washington. The sisters’ professional skills are put to the test. Julia is a world-renowned child psychologist who has lost her edge. She is reeling from a case that went publicly sour. Though she was cleared of all wrongdoing, Julia’s name was tarnished, forcing her to shutter her Beverly Hills practice. Ellie Barton is the local police chief in Rain Valley, who’s never faced a tougher case. This is her chance to prove she is more than just a fading homecoming queen, but a scarcity of clues and a reluctant victim make locating the girl’s parents nearly impossible. Ellie places an SOS call to her sister; she needs an expert to rehabilitate this wild-child who has been living outside of civilization for years. Confronted with her professional demons, Julia once again has the opportunity to display her talents and salvage her reputation. Hannah (The Things We Do for Love, 2004, etc.) is at her best when writing from the girl’s perspective. The feral wolf-child keeps the reader interested long after the other, transparent characters have grown tiresome. Hannah’s torturously over-written romance passages are stale, but there are surprises in store as the sisters set about unearthing Alice’s past and creating a home for her.

Wacky plot keeps the pages turning and enduring schmaltzy romantic sequences.

Pub Date: March 1, 2006

ISBN: 0-345-46752-3

Page Count: 400

Publisher: Ballantine

Review Posted Online: June 24, 2010

Kirkus Reviews Issue: Dec. 1, 2005

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THE CATCHER IN THE RYE

A strict report, worthy of sympathy.

A violent surfacing of adolescence (which has little in common with Tarkington's earlier, broadly comic, Seventeen) has a compulsive impact.

"Nobody big except me" is the dream world of Holden Caulfield and his first person story is down to the basic, drab English of the pre-collegiate. For Holden is now being bounced from fancy prep, and, after a vicious evening with hall- and roommates, heads for New York to try to keep his latest failure from his parents. He tries to have a wild evening (all he does is pay the check), is terrorized by the hotel elevator man and his on-call whore, has a date with a girl he likes—and hates, sees his 10 year old sister, Phoebe. He also visits a sympathetic English teacher after trying on a drunken session, and when he keeps his date with Phoebe, who turns up with her suitcase to join him on his flight, he heads home to a hospital siege. This is tender and true, and impossible, in its picture of the old hells of young boys, the lonesomeness and tentative attempts to be mature and secure, the awful block between youth and being grown-up, the fright and sickness that humans and their behavior cause the challenging, the dramatization of the big bang. It is a sorry little worm's view of the off-beat of adult pressure, of contemporary strictures and conformity, of sentiment….

A strict report, worthy of sympathy.

Pub Date: June 15, 1951

ISBN: 0316769177

Page Count: -

Publisher: Little, Brown

Review Posted Online: Nov. 2, 2011

Kirkus Reviews Issue: June 15, 1951

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