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THE WAKE-UP

Sharp, fast, and slick. Ferrigno (Scavenger Hunt, 2003, etc.) can read like Raymond Chandler on speed, with pages turning...

A mysterious Special Ops fixer makes the mistake of taking his job too personally.

Frank Thorpe, an army vet who was booted from Delta Force for starting a civil war in South America, knows how to get things done and doesn’t mind bending the rules. After Delta, Frank went to work for a “shop,” a shadowy private task force that did jobs the government couldn’t afford to take on itself. The shops don’t exactly play by Marquess of Queensbury rules, but Frank was a loose cannon even by their standards, and one of them let him go after he botched a technology-smuggling sting and got one of his comrades killed. Shell-shocked and unemployed, he wanders aimlessly about LA until one day he sees a Mexican peddler manhandled at the airport by a pompous businessman. Outraged, he calls on his undercover contacts to track down the bully, who turns out to be a Newport Beach art dealer named Doug Meachum. Frank then poses as a State Department art-smuggling rep and tells one of Meachum’s customers that the priceless Mayan artifact Meachum sold her is a fake. The customer, a social-climbing drug dealer named Missy Riddenhauser, goes ballistic and sends her sociopathic brother Cecil off to whack the bitchy gossip columnist who exposes the “fraud” in a local paper, and the whole affair kind of snowballs from there. Frank, meanwhile, is still trying to track down the engineer who blew his IT sting and killed his partner. All his friends in the shops tell him the same thing: Revenge is bad for business, a waste of time, and too dangerous for a smart guy to bother with. They’re right. But Frank, who believes in loyalty and justice, has some serious gaps in his education.

Sharp, fast, and slick. Ferrigno (Scavenger Hunt, 2003, etc.) can read like Raymond Chandler on speed, with pages turning and adrenaline pretty high throughout.

Pub Date: Aug. 3, 2004

ISBN: 0-375-42249-8

Page Count: 272

Publisher: Pantheon

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 1, 2004

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CARRIE

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these...

Figuratively and literally shattering moments of hoRRRRRipilication in Chamberlain, Maine where stones fly from the sky rather than from the hands of the villagers (as they did in "The Lottery," although the latter are equal to other forms of persecution).

All beginning when Carrie White discovers a gift with telekinetic powers (later established as a genetic fact), after she menstruates in full ignorance of the process and thinks she is bleeding to death while the other monsters in the high school locker room bait and bully her mercilessly. Carrie is the only child of a fundamentalist freak mother who has brought her up with a concept of sin which no blood of the Lamb can wash clean. In addition to a sympathetic principal and gym teacher, there's one girl who wishes to atone and turns her date for the spring ball over to Carrie who for the first time is happy, beautiful and acknowledged as such. But there will be hell to pay for this success—not only her mother but two youngsters who douse her in buckets of fresh-killed pig blood so that Carrie once again uses her "wild talent," flexes her mind and a complete catastrophe (explosion and an uncontrolled fire) virtually destroys the town.

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these youngsters who once ate peanut butter now scrawl "Carrie White eats shit." But as they still say around here, "Sit a spell and collect yourself."

Pub Date: April 8, 1974

ISBN: 0385086954

Page Count: 216

Publisher: Doubleday

Review Posted Online: Sept. 26, 2011

Kirkus Reviews Issue: April 1, 1974

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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